It plays sound effects and music (if the player supplies the music in OGG format).Print error messages on screen in case the user doesn't have the asset files in the correct place.Arranged game layout to use both screens.Improved performance, but it still doesn't reach 60fps.Also deleted the font that was included in EmbeddedData.cpp.In case that font is not available, the one in PINBALL2.MID is scaled down and has the same color palette as the other font, so it fits better and it's more readable.The game now loads the good font that's embedded in pinball.exe.Build now can also generate a CIA file (thanks to MrHuu, #7).Fixed some random crashes when exiting the game and pausing.Replace PC Related text by Add banner Sound Effect for the 3DS home menu by On New 3DS, enable Vsync, high speed mode.While it should run fine on New 3DS, it may experience slowdowns on a regular 3DS. The ranks are: Cadet, Ensign, Lieutenant, Captain, Lieutenant Commander, Commander, Commodore, Admiral, and Fleet Admiral. When all of the lights in the circle lit up, players' rank would increase. Upon completing a mission, lights in a circle in the middle of the tables light up. The lights would turn off after an amount of time, and could be each turned on by having the ball go over it, or by going on the launch ramp again. Missions would end either when the goal is met, or when all of the lights under the launch ramp would turn off. Players accept a mission by hitting mission targets which select which mission they will take, and by going up the launch ramp.Įach mission has a set number of things for players to do, such as hitting the attack bumpers (which were a set of four bumpers at the top of the table) eight times. The Space Cadet table featured the player as a member of a space fleet where they complete missions to increase their rank. This will allow having audio in homebrew apps.Īdd the game assets and music file following the instructions in the previous 3DS section. Go to the sdmc folder and create a new folder there named 3ds if it doesn't exist already.Įnter the sdmc/3ds/ folder and create an empty file there named dspfirm.cdc. This will open the folder where Citra's configuration is stored. Optionally, since this port doesn't play MIDI files, you'll need to convert the music to ogg format (sample rate Open Citra Folder. Inside the 3ds folder, create a new folder named SpaceCadetPinball and copy the game assets into this folder. Make sure you have your dspfirm.cdc in the 3ds folder (required for sound in homebrew games). cia to the SD card and install it with a title manager. Note: To run the homebrew you will need the game assets from the original PC game.
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